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World of Al'Akwannon

World of Al'Akwannon

Al'Akwannon is a game world for sword and sorcery styled RPGs, there are many flavors of this fantasy world that correlate to "real" things on Earth that we are familiar with. Of course, however, there are also elves, dwarves, orcs, monsters, undead and a myriad of other supernatural things, fantasy concepts and multi-dimensional realities. This site will provide you with a framework for playing a character in and/or even creating elements in this world if you have a wish to game master something. I hope you enjoy. Below is a link to the active (or most recent) campaign and you can find additional old campaign info links under the Campaign Reference header below

Current Campaign →

Brief Overview of the World

Al'Akwannon is a spherical world with two major continents, a minor continent, hundreds of large islands and hundreds of thousands of small islands (see maps.) Hydrographics for the planet are high (78% of the world being covered in oceans alone) and the axial rotation is opposite of earth (sun rises in the west and sets in the east.) There are two moons Fyundor (the Dark Moon) and Kordis (the Bright Moon) which both present effects on gravity and tides. Surface area of the planet is roughly the size of the earth (mostly for ease of calculations and comparions) at 200 million square miles of surface area. 156 million square miles of water and 44 million square miles of land masses. There are many elements of Al'Akwannon that reflect our own Earth for ease of correlating behaviors and anthropological aspects, however, there are many unique elements as well. In virtually all cases that fit a campaign's framing, any concept imagined can usually be correlated to something you can find on Al'Akwannon (as long as it is rooted in sword and sorcery stylings)


    Latest Happenings

    Hi everyone, here's a quick update on some changes that will happen next time I have an opportunity to run a campaign. First big alteration is the use of ADV and DIS - aka Advantage and Disadvantage on die rolls of various kinds. This will bring some dynamic improvements to things overall in addition to the current system. i.e. - you are a 5th level warrior and are facing a bunch of kobolds, you might simply gain advantage against untrained opponents or they may suffer disadvantage against you to emulate the difference in fighting capabilities. You may gain advantage on damage rolls via certain feats or situations and of course be able to have advantage/disadvantage on skill rolls. As always synergy will be a part of this, where players can aid each other. More to come as I evolve the plan.


    Glossary

    (a list of descriptions of what you will find under the major headers that will be on the left hand nav pane – A to Z)

    (a handful of links for things that have been used in game such as Owlbear)


    Web Page Updates

    (just like what I do for the campaign, but won’t be a short time frame, probably instead, just a list of updates of about perhaps 10 lines of the most recent changes. Once 10 changes have been achieved, will simply roll off the oldest as new changes are made)