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Generic Skill Templates


Generic Skill Templates

Since not every player likes to take the time to fully customize their character to minute detail, below are generic skill packages that can be used for putting together a character in each of the four major classes. For those who do not like the full customization of characters that is normally available, I suggest also playing a single classed character as it cuts down on the variables as well. Below are instructions on how to make a template character

Warrior Template

To create a warrior in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP/WP to distribute for customization

Free - AK: Local Region1PP - Rope Use/Nets ®2PP - Display Weapon Prowess: WOC
Free - AK: Home Town/City2PP - Survival: Pick Environment2PP - Identify Weakness ®
Free - Fire Building/Control ®1PP - Ambush: General ®2PP - Resist Pain
Free - OK: Local Group1PP - Detect Noise ®1PP - Weaponsmith: Crude ®
Free - Literacy: Primary Language2PP - Close Quarters Fighting: General2PP - Broad Group Fam: 1st Group
Free - Local History: Local Region2PP - Endurance ®1PP - Tight Group Fam: 2nd Group
Free - Modern Language: Primary1PP - Fast Draw: Primary Weapon2PP - Tight Group Prof: Sub 1st Group
Free - Observation ®1PP - Hunting: General ®2PP - WOC: Weapon Frm Tight 1st Grp
Free - Swimming1PP - Intimidation ®2PP - Spec: Weapon Frm 2nd Group
Free - Carousing1PP - Light Sleeping ®2PP - Spec: Unarmed Combat Style
Free - Trade Skill: Pick One1PP - Running: Distance ®1PP - Armor Proficiency: Armor Type
1PP - Alertness ® 2PP - Tactics: Primary Form3PP - SOC: Pick a Style
1PP - Etiquette: Warrior ® 1PP - Tactics: Secondary Form ®2PP - Spec: 2nd Style
1PP - First Aid: Battlefield ®1PP - Tracking: General ®1PP - Prof: 3rd Style
2PP - Heraldry: Local Military Group2PP - Streetwise: General ®

The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles

Rogue Template

To create a rogue in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 15PP plus your knowledge and level bonuses in PP to distribute for customization

Free - AK: Local Region2PP - Foraging: General1PP - Fast Talk/Haggle ®
Free - AK: Home Town/City1PP - Gambling: General ®2PP - Fine Balance ®
Free - Fire Building/Control ®1PP - Gesture/Sign Lang: Silent Lang ®1PP - Information Gathering ®
Free - OK: Local Group1PP - Heraldry: Local Gang/Group ®2PP - Quickness ®
Free - Literacy: Primary Language1PP - Hiding ®2PP - Streetwise: General
Free - Local History: Local Region1PP - OK: 2nd Local Group ®1PP - Trailing ®
Free - Modern Language: Primary2PP - Survival: Pick Environment4PP - Identify Weakness ®
Free - Observation ®1PP - Detect Noise ®2PP - Broad Group Fam: 1st Group
Free - Swimming1PP - Climbing: General ®1PP - Tight Group Fam: 2nd Group
Free - Carousing2PP - Hide in Shadows: General ®1PP - Spec: Weapon Frm Tight 1st Grp
Free - Trade Skill: Pick One1PP - Light Sleeping ®1PP - Prof: Weapon Frm 2nd Group
1PP - Acting ®2PP - Move Silently ®1PP - Prof: Unarmed Combat Style
2PP - Alertness1PP - Tactics: Primary Form ®1PP - Armor Proficiency: Armor Type
2PP - Danger Sense ®_PP - Appraising: Pick a Type ®2PP - Spec: Pick a Style

The above skill set uses 45PP of the base 60 allowed (a few extra points are reserved because rogues get so many specialized skill slots) use your remaining skill points to pick out your specialized proficiencies (things you are renowned for; rogues get more of these than any other class) and round out the rest of the skills. Ask the DM for help if you are having troubles

Priest Template

To create a priest in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP to distribute for customization

Free - AK: Local Region1PP - Law: Religious ®1PP - Oratory/Debate ®
Free - AK: Home Town/City1PP - Leadership ®1PP - Research: General ®
Free - Fire Building/Control ®1PP - Literacy: 2nd Language ®2PP - Spellcraft ®
Free - OK: Local Church1PP - Local History: Church ®2PP - Interrogation ®
Free - Literacy: Primary Language1PP - Modern Lang: 2nd Language ®2PP - Intimidation ®
Free - Local History: Local Region1PP - Survival: Pick Region ®2PP - Tactics: Priest Spells ®
Free - Modern Language: Primary1PP - Teaching: Religion ®2PP - Harness Subconscious: Gen ®
Free - Observation ®1PP - Trade Skill: 2nd Trade Skill1PP - Religion: General ®
Free - Swimming1PP - Diplomacy: General ®2PP - Broad Group Fam: 1st Group
Free - Artistic or Musical Ability: Pick 11PP - Lore: Demons ®2PP - Tight Group Prof: Sub 1st Group
Free - Trade Skill: Pick One1PP - Lore: Divination ®2PP - WOC: Weapon Frm Tight 1st Grp
1PP - Ancient History: General ®1PP - Lore: Foci: Sacred Sites ®2PP - Spec: Weapon Frm 2nd Group
1PP - Chanting ®1PP - Lore: Legends/Folk: Religious ®1PP - Armor Proficiency: Armor Type
2PP - Etiquette: Religious1PP - Lore: Undead: General ®3PP - SOC: Pick a Style
1PP - First Aid: General ®1PP - Lore: Wards/Sigils: Theurgic ®1PP - Prof: 2nd Style
2PP - Heraldry: Local Religions2PP - Meditation

The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles

Wizard Template

To create a wizard in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP to distribute for customization

Free - AK: Local Region1PP - Heraldry: Local Wizards ®1PP - Lore: Wards/Sigils: General ®
Free - AK: Home Town/City1PP - Law: Magic Guilds ®1PP - Mathematics ®
Free - Fire Building/Control ®1PP - Leadership ®1PP - Meditation ®
Free - OK: Local Guild/Group2PP - Literacy: Estron1PP - Physics ®
Free - Literacy: Primary Language1PP - Literacy: 2nd Language ®1PP - Research: General ®
Free - Local History: Local Region1PP - Modern Lang: 2nd Language ®1PP - Somatic Concealment ®
Free - Modern Language: Primary1PP - Survival: Pick Region ®2PP - Spellcraft ®
Free - Observation ®1PP - Teaching: Magic ®4PP - Detect Magic: General ®
Free - Swimming2PP - Ancient Language: Estron2PP - Intimidation ®
Free - Artistic Ability: Pick One1PP - Modern Lang: 2nd Language ®2PP - Light Sleeping ®
Free - Trade Skill: Pick One2PP - Linguistics: General ®2PP - Tactics: Wizard Spells ®
1PP - Ancient History: Magic ®1PP - Lore: Ancient Runes: General ®4PP - Identify Weakness ®
2PP - Danger Sense ®1PP - Lore: Circles: General ®1PP - Tight Group Fam: 1st Group
1PP - Distance Detemination: Spells ®1PP - Lore: Foci: General ®2PP - Spec: Weapon Frm Tight 1st Grp
1PP - Etiquette: Wizard Guilds ®1PP - Lore: Legends/Folk: General ®2PP - Spec: Pick a Style

The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles