Generic Skill Templates
Generic Skill Templates
Since not every player likes to take the time to fully customize their character to minute detail, below are generic skill packages that can be used for putting together a character in each of the four major classes. For those who do not like the full customization of characters that is normally available, I suggest also playing a single classed character as it cuts down on the variables as well. Below are instructions on how to make a template character
Warrior Template
To create a warrior in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP/WP to distribute for customization
Free - AK: Local Region | 1PP - Rope Use/Nets ® | 2PP - Display Weapon Prowess: WOC |
Free - AK: Home Town/City | 2PP - Survival: Pick Environment | 2PP - Identify Weakness ® |
Free - Fire Building/Control ® | 1PP - Ambush: General ® | 2PP - Resist Pain |
Free - OK: Local Group | 1PP - Detect Noise ® | 1PP - Weaponsmith: Crude ® |
Free - Literacy: Primary Language | 2PP - Close Quarters Fighting: General | 2PP - Broad Group Fam: 1st Group |
Free - Local History: Local Region | 2PP - Endurance ® | 1PP - Tight Group Fam: 2nd Group |
Free - Modern Language: Primary | 1PP - Fast Draw: Primary Weapon | 2PP - Tight Group Prof: Sub 1st Group |
Free - Observation ® | 1PP - Hunting: General ® | 2PP - WOC: Weapon Frm Tight 1st Grp |
Free - Swimming | 1PP - Intimidation ® | 2PP - Spec: Weapon Frm 2nd Group |
Free - Carousing | 1PP - Light Sleeping ® | 2PP - Spec: Unarmed Combat Style |
Free - Trade Skill: Pick One | 1PP - Running: Distance ® | 1PP - Armor Proficiency: Armor Type |
1PP - Alertness ® | 2PP - Tactics: Primary Form | 3PP - SOC: Pick a Style |
1PP - Etiquette: Warrior ® | 1PP - Tactics: Secondary Form ® | 2PP - Spec: 2nd Style |
1PP - First Aid: Battlefield ® | 1PP - Tracking: General ® | 1PP - Prof: 3rd Style |
2PP - Heraldry: Local Military Group | 2PP - Streetwise: General ® |
The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles
Rogue Template
To create a rogue in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 15PP plus your knowledge and level bonuses in PP to distribute for customization
Free - AK: Local Region | 2PP - Foraging: General | 1PP - Fast Talk/Haggle ® |
Free - AK: Home Town/City | 1PP - Gambling: General ® | 2PP - Fine Balance ® |
Free - Fire Building/Control ® | 1PP - Gesture/Sign Lang: Silent Lang ® | 1PP - Information Gathering ® |
Free - OK: Local Group | 1PP - Heraldry: Local Gang/Group ® | 2PP - Quickness ® |
Free - Literacy: Primary Language | 1PP - Hiding ® | 2PP - Streetwise: General |
Free - Local History: Local Region | 1PP - OK: 2nd Local Group ® | 1PP - Trailing ® |
Free - Modern Language: Primary | 2PP - Survival: Pick Environment | 4PP - Identify Weakness ® |
Free - Observation ® | 1PP - Detect Noise ® | 2PP - Broad Group Fam: 1st Group |
Free - Swimming | 1PP - Climbing: General ® | 1PP - Tight Group Fam: 2nd Group |
Free - Carousing | 2PP - Hide in Shadows: General ® | 1PP - Spec: Weapon Frm Tight 1st Grp |
Free - Trade Skill: Pick One | 1PP - Light Sleeping ® | 1PP - Prof: Weapon Frm 2nd Group |
1PP - Acting ® | 2PP - Move Silently ® | 1PP - Prof: Unarmed Combat Style |
2PP - Alertness | 1PP - Tactics: Primary Form ® | 1PP - Armor Proficiency: Armor Type |
2PP - Danger Sense ® | _PP - Appraising: Pick a Type ® | 2PP - Spec: Pick a Style |
The above skill set uses 45PP of the base 60 allowed (a few extra points are reserved because rogues get so many specialized skill slots) use your remaining skill points to pick out your specialized proficiencies (things you are renowned for; rogues get more of these than any other class) and round out the rest of the skills. Ask the DM for help if you are having troubles
Priest Template
To create a priest in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP to distribute for customization
Free - AK: Local Region | 1PP - Law: Religious ® | 1PP - Oratory/Debate ® |
Free - AK: Home Town/City | 1PP - Leadership ® | 1PP - Research: General ® |
Free - Fire Building/Control ® | 1PP - Literacy: 2nd Language ® | 2PP - Spellcraft ® |
Free - OK: Local Church | 1PP - Local History: Church ® | 2PP - Interrogation ® |
Free - Literacy: Primary Language | 1PP - Modern Lang: 2nd Language ® | 2PP - Intimidation ® |
Free - Local History: Local Region | 1PP - Survival: Pick Region ® | 2PP - Tactics: Priest Spells ® |
Free - Modern Language: Primary | 1PP - Teaching: Religion ® | 2PP - Harness Subconscious: Gen ® |
Free - Observation ® | 1PP - Trade Skill: 2nd Trade Skill | 1PP - Religion: General ® |
Free - Swimming | 1PP - Diplomacy: General ® | 2PP - Broad Group Fam: 1st Group |
Free - Artistic or Musical Ability: Pick 1 | 1PP - Lore: Demons ® | 2PP - Tight Group Prof: Sub 1st Group |
Free - Trade Skill: Pick One | 1PP - Lore: Divination ® | 2PP - WOC: Weapon Frm Tight 1st Grp |
1PP - Ancient History: General ® | 1PP - Lore: Foci: Sacred Sites ® | 2PP - Spec: Weapon Frm 2nd Group |
1PP - Chanting ® | 1PP - Lore: Legends/Folk: Religious ® | 1PP - Armor Proficiency: Armor Type |
2PP - Etiquette: Religious | 1PP - Lore: Undead: General ® | 3PP - SOC: Pick a Style |
1PP - First Aid: General ® | 1PP - Lore: Wards/Sigils: Theurgic ® | 1PP - Prof: 2nd Style |
2PP - Heraldry: Local Religions | 2PP - Meditation |
The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles
Wizard Template
To create a wizard in the easiest manner, start normally with rolling stats and selecting a race. On each racial template page is a list of skills marked with an *. These skills are generic for the race and will consume a fair amount of the racial ability points while leaving a couple of points for you to customize a bit. Once that is complete, the list below will round out the bulk of your skills and leave 10PP plus your knowledge and level bonuses in PP to distribute for customization
Free - AK: Local Region | 1PP - Heraldry: Local Wizards ® | 1PP - Lore: Wards/Sigils: General ® |
Free - AK: Home Town/City | 1PP - Law: Magic Guilds ® | 1PP - Mathematics ® |
Free - Fire Building/Control ® | 1PP - Leadership ® | 1PP - Meditation ® |
Free - OK: Local Guild/Group | 2PP - Literacy: Estron | 1PP - Physics ® |
Free - Literacy: Primary Language | 1PP - Literacy: 2nd Language ® | 1PP - Research: General ® |
Free - Local History: Local Region | 1PP - Modern Lang: 2nd Language ® | 1PP - Somatic Concealment ® |
Free - Modern Language: Primary | 1PP - Survival: Pick Region ® | 2PP - Spellcraft ® |
Free - Observation ® | 1PP - Teaching: Magic ® | 4PP - Detect Magic: General ® |
Free - Swimming | 2PP - Ancient Language: Estron | 2PP - Intimidation ® |
Free - Artistic Ability: Pick One | 1PP - Modern Lang: 2nd Language ® | 2PP - Light Sleeping ® |
Free - Trade Skill: Pick One | 2PP - Linguistics: General ® | 2PP - Tactics: Wizard Spells ® |
1PP - Ancient History: Magic ® | 1PP - Lore: Ancient Runes: General ® | 4PP - Identify Weakness ® |
2PP - Danger Sense ® | 1PP - Lore: Circles: General ® | 1PP - Tight Group Fam: 1st Group |
1PP - Distance Detemination: Spells ® | 1PP - Lore: Foci: General ® | 2PP - Spec: Weapon Frm Tight 1st Grp |
1PP - Etiquette: Wizard Guilds ® | 1PP - Lore: Legends/Folk: General ® | 2PP - Spec: Pick a Style |
The above skill set uses 50PP of the base 60 allowed use your remaining skill points to pick out a specialized proficiency (something you are renowned for) and round out the rest of the skills. Ask the DM for help if you are having troubles