Skip to main content

XP Master


XP Master

Warrior/Rogue

LevelExperience NeededHit Die
1None2
21,0003
33,0004
45,0005
58,0006
611,0007
714,0008
817,0009
921,00010
1025,00011
1129,00012
1234,00013
1339,00014
1445,00015
1551,00016
1658,00017
1765,00018
1875,00019
1985,00020
20+15,000 xp/leveladd 1

Wizard/Priest

LevelExperience NeededHit Die
1None2
21,2503
33,7504
46,2505
510,0006
613,7507
717,5008
821,2509
926,00010
1031,00011
1136,00012
1241,00013
1346,00014
1452,00015
1559,00016
1667,00017
1777,00018
1888,00019
19100,00020
20+17,000 xp/leveladd 1

Single Class Priest Theurgy

Base2 Theurgy/level
WIS 11-14+1 Theurgy/level
WIS 15-17+2 Theurgy/level
WIS 18++3 Theurgy/level
at 5th Levelbonus 5 Theurgy
at 12th Levelbonus 10 Theurgy
at 18th Levelbonus 20 Theurgy

* case by case beyond 18th level

Single Class Wizard Mana

Base2 Mana/level
INT 11-14+1 Mana/level
INT 15-17+2 Mana/level
INT 18++3 Mana/level
at 5th Levelbonus 5 Mana
at 12th Levelbonus 10 Mana
at 18th Levelbonus 20 Mana
Specialist+1 Mana/level

* case by case beyond specialist

Multi Class Priest Theurgy

Base1 Theurgy/level
WIS 11-14+1 Theurgy/level
WIS 15-17+2 Theurgy/level
WIS 18++3 Theurgy/level
at 5th Levelbonus 4 Theurgy
at 12th Levelbonus 8 Theurgy
at 18th Levelbonus 16 Theurgy

* case by case beyond 18th level

Multi Class Wizard Mana

Base1 Mana/level
INT 11-14+1 Mana/level
INT 15-17+2 Mana/level
INT 18++3 Mana/level
at 5th Levelbonus 4 Mana
at 12th Levelbonus 8 Mana
at 18th Levelbonus 16 Mana
Specialist+1 Mana/level

* case by case beyond specialist

Recovering mana and theurgy

With very few exceptions there are only two ways to regain mana and theurgy: Rest and meditation. Both of which require no other activity except relaxing and allowing one's spirit, chi or whatever energy collecting methodology that is believed by the wizard or priest in question to take place. This includes races such as elves and deadeyes who require reduced amounts of sleep or no sleep at all. They must still meditate or otherwise concentrate on re-accumulating mystical energies in order for their personal battery to recharge and be ready to execute spells. Below are restrictions on recovering theurgy and mana.

Mana is generally recovered with an 8 hour rest or meditation period. Such periods are broken down as follows:

  • 1 hour settling/focus period is required before ANY mana or theurgy begins to recharge (i.e. - if a wizard is awoken with 1 hour 30 minutes of sleep they will regain NO mana)
  • For each full hour rested, a priest or wizard regains one seventh of their total mana or theurgy pool (just divide the total by 7 and round down)
  • For specialist mages, mana recovers with the normal 60% general 40% specialist pool break down
  • Keep in mind there are special situations that can change this which the DM can and will explain to you in given situations