Also known as the Sunken Sea region, the Central area surrounds the sea, is the cradle of civilization and predominately has a sort of "romance language" feel to the areas, with a French/Gaulish vibe in the east (Isengrim and Cirdan) and a Spain/Italy vibe in the west. Additionally, the central area is where six of the seven "mega-cities" are located, cities with "insanely" large populations of several hundred thousand to a million residents.
Isengrim & Cirdan - The first of the great cities began as mining towns for the great metropolis of Isengaard, the first and greatest of the human cities. At the height of the Age of Enlightenment, these two cities both boasted populations well over a million strong and were the largest cities on the planet. Additionally they were the first boosted during the Age of Magic by the magic council with enchanted walls, despite having city circumferences near a hundred miles in total. Both have a feel similar to a fantasy version of France or Gaul and have relatable pseudo naming conventions. They each have significant ports on the Sunken Sea and each city state has numerous towns and villages to support the mega cities. The city state of Isengrim is #1 on the western continent of the global map; Cirdan is #2.
Lor'Aserion - In the ancient past, a city on the border of a great desert which is now the Sunken Sea. Simply a trading hub in the middle of the desert managed expertly by seven merchant families, the city grew into a major hub between the great city of Isengaard and the growing great cities. After the Holocaust, the desert plate collapsed and filled with water, becoming the Sunken Sea and providing Lor'Aserion with a port. Before the Age of Darkness, Lor'Aserion grew to be the largest city by population, sprawling into the desert in every direction from the sea. A melting pot type of city, neither the France, Spain or Italian vibe is overwhelming, in fact the city sort of has a vibe of north african Spain with naming conventions that seem to fall like those with a Spanish/Arabic feel. The ruins of the great city of Isengaard also resides within the city state, roughly 250 miles north of the capital. The city state of Lor'Aserion is #3 on the global map.
Tynderius - Also known as the Exalted Theonomy of Tynderius, this city has always been known for its military might. Initially built as a southern fortress on the edge of the Gran Khalari desert, it became a center for military training and truly took off after the fall of Isengaard. The city also boasts a circumference of nearly 100 miles and a massive city wall fifty feet high, eighty feet thick and with a fifty foot wide causeway on the top. Since the Age of Darkness, the power of god Ares has grown and the church of Ares runs Tynderius and is very serious about stemming the flow of undead. The capital city of Tynderius has a bit of a Greek/Roman vibe, but naming is in the fantasy Italian/Spanish/Roman sort of flavor for the most part. Additionally, the Veldt is located within the city state as a self governed dominion of the Lionmen in the NE of the state. The Theonomy of Tynderius is #4 on the global map.
Morgana - Initially a center for timber, Morgana came into its own after the elves forcibly ejected the humans from their sacred forest. This brought the Great Army from Isengaard which crushed the elves and became a launching point for multiple offensives against the elves and orcs. The human state became a buffer zone as well as providing many opportunities for peace talks in the great city. Though any agreements always seem to eventually break. Additionally, Morgana is well known for its elite force of the Rangers of Morgana. The city state of Morgana is located at #5 on the global map.
Hippocrane - The shipping capital of the world and at multiple times, the richest city on the planet. The largest ports in the world and the lynchpin of the Golden Triangle, a shipping consortium with Tanis and Mandino on the continent of Torosia, and Ungor and other cities on the Southwest Peninsula coast. Hippocrane is also the home to the Amethyst Eye, the magic school of oracles, diviners and seers. The city state of Hippocrane is located at #6 on the global map.
East Wood - The traditional home of the orcs, which has been a peninsula since the Holocaust, is a mostly forested area known simply as East Wood. Populated predominately by orcs with the most ancient clan ties and historical information that roots many age old hatreds for the elves and to a lesser extent, the dwarves. Within East Wood are various clan holdings that have remained for milennia as well as the Sinti (similar to the Roma), a nomadic group of humans who trade throughout East Wood and Morgana. East Wood is #8 on the global map.
Silverlode - The original home of the dwarves is subterranean within the great mountain called Silverlode, the borders of their lands are predominately meant to be hundreds of miles of buffer between other races. Hill dwarves do populate various hill country, but the land is predominately undesireable, being salt flats, badlands and rocky desert areas. To this day, dwarves are highly resistant to assimilation as a society, with only those who seek such things leaving their homeland to experience other places and things. The original dwarven kingdom is #9 on the global map.
Lothlorien - The great forest of the elves is effectively a massive living entity and home to what was once the greatest non-human empire. Lothlorien is #10 on the global map.
Krystallia - the site of the seventh and smallest of the great cities and the "capital" of what was formerly known as the "barbarian north". Originally started by predominately Norlan (Scandinavian type) humans, the city is surrounded by a massive, magically enchanted ice wall. Ruled by the Jarl triad and unified with the city states that surround the Sunken Sea. The city state of Krystallia is located at #7 on the global map.
the Icelands, Valley of the Horsemen and Hold of the Ice Barons - Norlan/Seynorian states of the north, each founder was a Norlan field marshall under Hernan in the Great Army and founded these early "barbarian" states. The Icelands is #27 on the global map, the Valley of the Horsemen has a very Rohan (Tolkein) style vibe and is #50 on the global map, while the Hold of the Ice Barons is #30 on the global map.
the Fang Lands - State of the the Occitani slaves of the ancient area of Cirdan and Isengrim "gifted" a fairly shitty landscape of their own governable land by the kings of Cirdan and Isengrim. Predominately an area of badlands and the southern hill slopes of the Ashwind Mountains, the Fang Lands have simply become a realm of survivors. The Fang Lands is #15 on the global map.
the Al'Makkar and the Southern Empire - In the ancient past thought to be the boundaries of the south, these two countries were predominately populated by the Quandin sub-race and created two strong political states. The Al'Makkar also has the Great Rift, a massive canyon with sheer, two mile deep walls locking it off fromt the rest of the world and also a location of dinosaurs and primitive man. The Al'Makkar's government has been secretly overthrown by a powerful Death Master, the Southern Empire still going strong as part of the Golden Triangle. The Al'Makkar is #16 on the global map and the Southern Empire is #18.
Kingdom of Sarad - Owners of the western half of the Plantina mountain range and and the larger quantity of platinum veins able to be mined, they are a good trading partner with both Hippocrane and southern Morgana. Predominately populated with a Quandin/Ebonite mix of human peoples and some half elves nearer to Lothlorien, the area has a bit of a Guyana feel to it. Sarad is #34 on the global map.