Maps
Maps
Map of Al'Akwannon
(the Occidental continent of Al'Akwannon, use the PDF titled Territory List v2 attached at the bottom of the page for the names of the "countries" as well as some regional information about collective countries that share certain relationships with our own world of Earth to help you better envision the areas)
(A global map of Al'Akwannon showing the Oriental continent as well as some of the arctic "continent." Due to distance, the two major continents are generally unaware of each other and operate without influencing each other. Page two of the Territory List v2 document identifies the countries on the Oriental continent as well as a few pseudo correlations to Earth cultures)
(the "borderland" country of Jandros, located at number 63 on thw world map at the top of the page)
(the Golden March, the area where the 400k zombies have arrived)
(the vicinity of the village of Bloodhorn with more detail)
(large scale battle map with forty 10,000 zombie hordes and locations of those in need of rescue for battle tactics/strategy)
(the village of Bloodhorn, normally around 150 people live here, currently over 200 providing refuge from the zombie attack)
Map of the Plane of Maraak - (aka - the Iron Forest)
Very light on information, but the main locations visited are noted, you can extrapolate the portal's location outside of Kashtarhak's realm
Map of the Chaos Sphere Portals
(side view; the + and - numbers indicate how many feet away from the center line the portal lies)
Twelve Gates –
1 leads to a realm of complete fire, though this is a chaos fire realm rather than the elemental plane, it is deadly and unless some manner of immunity to heat can be attained, travel though the area is impossible
2 leads to the Prime Material Plane in a salt marsh – some ice mephits have gone through and created their own domain in the depths of the swamp, but they have to work with their powers to keep it icy. The mephits are consistently battling a mega croc - King Ok
3 chaos – Mountain tops similar view as portal 10 & pylon construct off in the distance
4 chaos – Maarak, the Obsidian tower – fortress of Lek’Lanth - pearl "tracker" buried
5 location unknown, a realm of purple smoke
6 chaos – the salt plain near the Banga Vulak
7 abyssal realm – layer 300 of the Abyss
8 astral realm - 2 dimensional "cartoon-esque" realm - team entered and stole the "gem of power" back for Garu
9 inner realm – quasi-elemental plane of ash
10 chaos – Cthrog – edge of insanity, border of Ssendam’s realm, appears to be on a ridge in a sea of mountains in all directions
11 the empty hall, a virtually never ending empty room, don’t get stuck!
12 the floating isles – cloud isles that can be seen and moved between
Map of Atana Akla
(city of refugee Githyanki blocked from Astral access - while shown 2D is actually populated on all sides of the "rocks")
(a layout of Atana Akla for visualizing the city of roughly 150,000 "people")
Map of the Banga'Vulak
(aka - Pink & Purple Sand Desert of Maardu - only minor details as the envionrment changes and no serious exploration done)
(map based off the Gobi desert which replicates how the Banga'Vulak is laid out; the city of Ankarsi'Dhaara "Edge of Darkness" is about 40 miles from the bottom center "end of the reality," Akka's location is marked and the red border near Akka is where the most significant "falling apart" of the dimension is happening. Yagorl's domain the Deep Mists are to the NW and the Ivn'Kdahi - aka the Salt Plain is to the east of the desert. A couple other Savarin cities are marked as well)
Map of Lor'Aserion
(map with designations of the seven rulers areas of control)
(At it's peak of governmental performance, Lor'Aserion was ruled by a confederation of the Seven. The "Seven" being 7 ultra rich shipping and mercantile families who's decendents keep on the family names. With the onslaught of the undead the confederation has fractured into each of the Seven commanding their own swath of control, while they had regained footing, the opening of the gates has pretty well kept each trying to maintain control of their core area in their colored blob. There are still various minute urban feifdoms who have varying levels of service or dependency on one of the Seven. The picture below gives a reasonable facimile of the city's general layout, each of the colors representing one of the Seven. Info on each below)
(Red - Speranca Tolza (successful and powerful but shipping is 2nd to the Gold dude))
(Blue - Zezaro Negla (thought to be the most shrewd businessman))
(Orange - Hieronim a'Bayacia (a major food magnate))
(Purple - Nofre d'Alcanyiz (eldest, most honorable guy, oldest family))
(Green - Azen Fandos (salt mining magnate, big salt mines E of city))
(Aqua - Olonso Baeca (also fairly honorable and often cooperative w/Nofre))
(Gold - Mahomat Vilalta (the crazy mega rich, money waster port guy))
(Yellow-White Triangle in Upper Left = Core Temple District)
(Small Green Triangle Bottom Center = Emerald Sky Green Zone)
(Small Blue Diamonds = Goblin-town centers for each of the Seven merchant princes)
(A View overlooking the city from one of the Seven's fortresses in interior Lor'Aserion (this view is most likely one of Heironim's fortresses at the far bottom right of the "orange blob" on the city map above. This view would be looking southeast toward the northernmost point of the "blue blob" and Zezaro's holdings.) The hill in the distance, top right-center is most likely topped by a similar type of fortress as the one in the bottom third of this picture.)
References
Title | Last Modified |
---|---|
Territory List v2.pdf | 2/24/24 |