Prime Almanac
Prime Almanac
The Prime Almanac is a repository of all documented political and geographic entities of Al'Akwannon. That said there are large numbers of areas merely fleshed out or without a well written description, so as new campaigns happen or time permits, more information will appear. That said, for the first time ever, the endeavor will be to post anything, even incomplete things, to help people understand various aspects of the world for the establishment of character concepts, character histories and other things. This will include information about regions of the world, maps (both associated to area posts as well as part of a map repository), major mountains and mountain ranges, seas, oceans, major or famous rivers and other major geographic information. This data is focused on what is known as the Prime Material plane, where most games will occur. If you are looking for maps or information on the outer or inner dimensions, refer to the Deities & Cosmology section.
Global Map
Below is the global map of the Prime Material plane of Al'Akwannon comprised of an eastern and western continent (occidental and oriental). In general the two major continents do not interact with each other and only people of great power, knowledge, magic and other things are even aware of such things. These maps are "rough" and generally show the locations and countries of Al'Akwannon, but do not contain all details on things like coastal islands, intricacies of coastlines, river tributaries and confluences and a variety of geographic features that are generally fleshed out during campaigns using the area in question. In these cases, more details will be found on more localized maps.
The below PDF is the map key for the above map
- Maps image repository - below are a variety of more localized maps used for past campaigns with further details
- Images repository (specifically for almanac connections to regional imagery to help visualize)
Regional Overview
While there are a myriad of borderlands between these major regions there are several areas that follow a relatable "Earth" theme, these are some of the major regions and what you can expect within. Within these general regions, there are multiple territories (countries, kingdoms, etc.) Each territory is identified by the number on the global map. In most cases some overview of what the area or region is like as well as unique elements that have been a part of a past campaign or story are mentioned in the write up. Generally these broad regions are the areas where economic elements apply for the entire region based on what is found in the Economics document.
Central Al'Akwannon
Also known as the Sunken Sea region, the Central area surrounds the sea, is the cradle of civilization and predominately has a sort of "romance language" feel to the areas, with a French/Gaulish vibe in the east (Isengrim and Cirdan) and a Spain/Italy vibe in the west. Additionally, the central area is where six of the seven "mega-cities" are located, cities with "insanely" large populations of several hundred thousand to a million residents.
Torosia
This is effectively a small continent (roughtly similar land mass to Austrailia, but far more lush) and comprise what would be considered the African countries, with a couple that reflect an Egyptian/North African vibe and some with more East African and West African vibes. The country of Gyantana taking on a vibe similar to Uganda
the Great North
the Western Great North can mostly be represented by Scandinavian equivalents, vikings, norsemen, the reindeer people (known as the Fenni, but similar to the Sami culture) and other things. Detailed info in the PDF below
Far West
a somewhat Germanic flavor area (especially Bavarian) but there are major elven and other fey presences here that affect the flavors of the area. Lands predominately populated by fleeing fey folk (though most were destined for the furthest reaches of the west and what is known as the Fey Kingdoms), retired soldiers of the Great Army and various wandering bands. Now various territories with flavors that reflect the feel of medieval Bavaria, Switzerland, etc. and also the realm of the Avariel, aka - the Winged Folk.
Fey Kingdoms
an area dominated by fey creatures, elves, half-elves and humans with a strong Gaelic/Celtic flavor.
Deep North
there are three primarily different areas that encompass the Deep North, centrally the Tsardoms which are a cossack/Russian styled area. To the east and south are the Khanates, separate political entities that have split off from the descendants of the Great Khan. And finally the lands of the giants, realms where ogres and half-ogres are plenty and real giants have been seen from time to time when no such things were thought to be anything more than simply legend. Info on the Tsardoms below
the Hordelands
dozens of warlords who could be united under the first born descendant of the Great Khan (though this could only be done if a new Great Khan emerged...many have tried, all have failed)
the Far East
an area that is relatable to Indian and Bengali empires of the past on Earth
Unclaimed Unaffiliated and Ungoverned Lands
there are various lands that do not truly fall under the domain of the regions surrounding them, these areas are outlined here
the Southwest Peninsula
a vast area with three predominate parts, the Sythian Watch on the northern edge (an area that reflects a sort of Phonecian/Hittite element of Earth's history), an area comprised of various Mayan/Aztec/Incan styled countries in the center and a Polynesian flavored area in the southernmost tip
Prime Almanac PDF Reference
Overview
Geographical Features
Commerce